AUDREY NUNA - Mine (Official Music Video)
I coordinated a motion capture shoot for the CG double of Audrey Nuna and crowd scenes in this music video. Using Optitrack, Nino Mancuso and I captured and delivered clean, polished mocap data to the client.
Metroid Prime 4: Beyond
As a Virtual Camera TD for the game cinematics at House of Moves, I used the Peel VCam to collaborate with layout artists Kyle Lopez and Taylor Kathleen. The project allowed me to contribute to an iconic franchise featuring one of gaming’s most beloved characters, Samus.
NEON DIMENSION - A Video Game² Show!
For this project, I operated the Xsens Awinda system to provide live retargeting for a GTA character. Collaborating closely with James Defina, I delivered real-time interactions for contestants and the NPC.
Persona 3 Reload - SEAL YOUR FATE | Live Action Trailer (ft. Aidan Gallagher)
Brought in as a motion capture technician by Scissors Films and 18Edition. Set up GoPros for MoveAI integration and used Optitrack to capture pulley stunts performed by Aidan Gallagher's stunt double.
Theater of Arts Showcase 2024
As an instructor for motion capture classes at the Theater of Arts College in Hollywood, I taught actors about mocap set expectations and performance translation to CG characters. For this showcase, I mapped performances to Unreal Engine Metahumans for a Comedy Central skit recreation.
Halloween Promo video
This Halloween-themed promo, created in collaboration with PeelDev, 18E, and Theater of Arts, featured real-time renders from live performances. Using the Peel VCam, I captured dynamic shaky cam footage of actors driving Jason from Friday the 13th.
Monster House
During an open house event, I coordinated a live stunt performance mapped to Paragon assets for an action-packed fight scene. This project demonstrated a high-fidelity virtual production workflow with real-time rendering for visitors.