Peel Virtual Camera

As a lead developer, I contributed to the creation of a virtual camera system featuring wireless controls and desktop management. Integrated with Unreal Engine and MotionBuilder, this system is now used by multiple studios in virtual production workflows.

Peel Capture

As a junior developer for Peel Capture, I provided on-site support and integrated APIs to help studios incorporate the tool into their workflows. This motion capture management tool is trusted by major studios like Disney and Netflix for its reliability and efficiency.

SproutLabs.io

During my internship at SproutLabs, I transitioned the backend to Google Cloud’s serverless architecture, developed Golang microservices, automated testing, and enhanced backend authorization. This project supported eco-friendly initiatives aimed at optimizing irrigation for local farmers.

3D Art

Check out my work as a creative

Motion Capture

Check out my work as a specialist